This is the 9th system in the Complex effects section of my AGRAT project. This system looks at a 2d texture and then arranges particles in a grid and colours them based of the content of the texture sampled. The particles then travel from the initial position at the base plate to their indiviual location within the grid in order to create the image. Particles linked to blank areas of the texture, that would their for be invisible are then killed for optimisation, mapping the silhouette of the holllogram to the silhouette of the image.
The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.